Currently, accurate representation of physical spaces and, especially, human interactions in Virtual Reality (VR)can often feel clunky, unrealistic and require specialist knowledge and development. Our project explores avatar use through the Unreal …
People vary in how much they see the 'trees' versus the 'forest' when viewing a visual scene. We used a classic psychological test in Virtual Reality to see how this effect changes with autistic or ADHD traits. We found that Attention-to-Detail was the most important subscale in both ways of scoring the task. We also proved that it is viable to use classic tasks in Virtual Reality.
As VR technology matures, it offers opportunities to provide state of the art learning experiences. The use of this technology in education is not new, however, it can be significantly improved. Situated (or contextual) learning is one of the key …